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Posted By: Jason MThinking about "Pillow Talk is Better Than Sex", what about a series of short scenes framed around larger-than life confrontations (again with the superheroes), but with a requirement that the scene be about the big dramatic thing without including the big dramatic thing.
So you'd be given: THE DEATH OF PRINCESS ETERNA DURING THE MOLAR INVASION, and you'd have two players as hero and villain, and they'd go, but they would be forbidden from playing out Princess Eterna's death or the Molar invasion. A funeral, a conversation in a prison visiting room, all Kosher. Maybe you'd structure this as three big things and six players, with some way to edit. It'd be very Lady and Otto-esque.

Posted By: Jason MWith that in mind, I'm reluctant to make the initial game be anything but a stand-alone exercise with some specific topic - in this case, probably fate play.
Posted By: Jason MSo, scenes - are you thinking that the players actually act out "a hard fought battle" for example? That's going to be the natural impulse, approaching this without any other background or techniques.
Posted By: Jason MI'd do both - talk about pillow talk and structure the phrases to support that.
Posted By: emilycareOne thought, are we amassing too many super heros in the full set of games? Will that be confusing?
Posted By: Jason MI'll continue to beat the drum for a small, unified set with lots and lots of room for people to author their own. I can redesign the Exit Interview sheet to make Team a fill in the blank if you guys think that's the way to go. Seems to me that every bit the participants author themselves is a little piece of commitment to the premise and the overall exercise.
Posted By: RemiAlso, there can only be 4 heroes in the scene at any time. When a hero come to report from outside the immediate area, another hero has to leave.
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